Abstract

COJ Technical & Scientific Research

The Tactile Art on Inclusive Education

Submission: September 08, 2018; Published: November 26, 2018

Abstract

In Brazil, a set of legal regulations aimed at people with disabilities has been established over the years, aiming to expand the guarantees of social protection and promotion, such as Decree No. 6.949/2009, which grants constitutional amendment status to the United Nations Convention on the Rights of Persons with Disabilities (BRAZIL, 2011). Another important initiative was the launching of the National Plan for the Rights of Persons with Disabilities-Plano Viver Sem Limite (Decree No. 7.612/2011 (BRAZIL, 2011b), which is presented in four main areas of action: access to education, (IBGE, 2010) in developing countries such as Brazil, the who estimates that 1% and 1.5% of the population are visually impaired. The study or appreciation of works of art is almost always inaccessible to a large number of people with visual impairments. In this context, assistive technology is an essential tool to provide this part of the Brazilian population with the full exercise of their rights. assistive technology can be understood as the set of technologies developed to enable people with disabilities to daily life, providing them with an independent and inclusive life. Another great ally is three-dimensional modeling, also known as 3D modeling, which works on the construction of a three-dimensional object or model in a virtual environment, that is, with the help of the computer. It has become important for this work in the matter of providing the visually impaired with the appreciation of works of art through tactile contact. Thus, the work presented the development of three-dimensional graphic models based on works of art of national and world relevance that once printed three-dimensional (by 3D printer), allowed the tactile exploration and study by art lovers with visual deficiencies, through the so-called “reading with your hands”.

Keywords: Assistive technology; Three-dimensional modeling; Graphic design

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