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Abstract

Research & Investigations in Sports Medicine

Effects of Virtual Reality and Active Gaming Integration on Performance and Lower Extremity and Trunk Function in Cerebral Palsy Patients: A Systematic Review

Submission: December 21, 2023;Published: January 08, 2024

DOI: 10.31031/RISM.2024.10.000730

ISSN: 2577-1914
Volume10 Issue1

Abstract

Keywords:SActive gaming; Cerebral palsy; Conventional therapy; Intervention; Virtual reality

Abbreviations: 1MWT: 1-Minute Walk Test; 10MWT: 10-Meter Walk Test; 2MWT: 2-Minute Walk; 6MWT: 6-Minute Walk Test; AG: Active gaming; aBMD: Areal Bone Mineral Density; CP: Cerebral Palsy, d: Days; FMS: Functional Mobility Scale, GMFM-66: Gross Motor Function Measure-66; iso: Isokinetic; min: Minutes; MiTii: Move to Improve It; RCT: Randomised Control Trials; STST: Sit to Stand Test; TGGT: Timed Get Up and Go Test; TUDST: Timed Up and Down Stairs Test; TYMO: Tyromotion GmbH; VR: Virtual reality, wks: Weeks

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