Research & Investigations in Sports Medicine

Active Video Games: Paving the way to Virtual Online Active Games

  • Open or Close Brian Kooiman*

    Clinical Supervisor, Western Governors University, USA

    *Corresponding author: Brian Kooiman, Clinical Supervisor, Western Governors University, 40320 Paseo Del Cielo, Temecula, California 92591, USA

Submission: February 24, 2018; Published: March 21, 2018

DOI: 10.31031/RISM.2018.02.000533

ISSN: 2577-1914
Volume2 Issue2


Although considerable research has been conducted on playing active video games (AVGs), the majority has focused on proximal play. Little has been reported on distance-based AVG play, identified in this paper as virtual online active games (VOAGs). The potential benefits of VOAGs lies in their ability to connect similar and different populations, genders and generations over the Internet for a new type of gaming in which family, friends, and new acquaintances can participate physically, emotionally, cognitively, and socially when they are at a distance. This paper endeavors to review recent AVG and VOAG literature and illuminate the outcomes associated with playing AVGs and VOAGs to provide suggestions for future research on VOAG. The extension and expansion of what is known about AVGs and VOAGs into probable paths for VOAG research can help to determine if VOAGs are a viable intervention when distance separates participants.

Keywords: Exergames; Intergenerational; Distance play; Divergent populations; Video games

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