1General Physician from the Federal University of Paraiba, Brazil
2Medical Student from the Federal University of Paraiba, Brazil
3General Physician from the Federal University of Paraiba, Brazil
4PhD in Gastroenterology from the University of São Paulo, Department of Gastroenterology, National Council for Scientific and Technological Development, Instituto do Cancer, University of Sao Paulo, Sao Paulo, Brazil
5PhD in Gastroenterology from the University of São Paulo, Gastroenterologist and endoscopist, WEO member, Brazil
*Corresponding author:Mônica Souza de Miranda Henriques, PhD in Gastroenterology from the University of São Paulo, Gastroenterologist and endoscopist, WEO member, Brazil
Submission: July 15, 2024;Published: July 26, 2024
ISSN 2637-7632Volume8 Issue1
Introduction: Endoscopy training is a long process that requires time and dedication. To improve the
quality of endoscopy procedures, several medical societies over the last decade have developed training
programs and quality recommendations, as well as goals and performance indicators. Simulation-based
training offers a solution to this challenge, specifically Virtual Reality (VR), which can provide immersive
and individualized practice without risk of harm to patients and minimal risk of contamination to users.
The use of simulators in endoscopy can be useful in acquiring basic technical skills such as handling the
device and recognizing lesions.
Objectives: Develop and evaluate a simulator-based training tool, VR glasses, containing theoretical
and practical elements designed to optimize and accelerate learning in gastrointestinal endoscopy. Test
whether the acquisition of skills and knowledge in digestive endoscopy can be improved with the use of
virtual reality glasses.
Methodology: Prospective and comparative study, carried out with a virtual reality simulator Oculus
Rift 2 (manufacturer Facebook) to evaluate performance and the learning curve by comparing the grades
obtained in the tests. The sample was applied to experimental clinical studies with 100 trainees divided
equally and randomly between two groups: conventional method (1) and virtual reality glasses (2).
Results: There was a significant difference in the Mann-Whitney test for non-parametric measurements
(U = 708, p = 0.001), which showed a positive effect in the training group with VR glasses. Improvement
in the posttest of 48% in the glasses group compared to 16% in the conventional group.
Conclusion: The use of VR as an active methodology is capable of improving learning skills in endoscopy
and can be used as a complementary method to the traditional training model.
Keywords:Virtual reality; Learning curve; Simulation training; Endoscopy