Faculty of Education, Simon Fraser University, Canada
*Corresponding author: Dr. David Kaufman, University Professor, Faculty of Education; Associate Member, Faculty of Health Sciences; Associate Member, Department of Gerontology, Simon Fraser University, 8888 University Drive, Burnaby, Canada V5A 1S6;Tel: 1-604-773-7809; Email: firstname.lastname@example.org
Submission: October 24, 2017; Published: November 02, 2017
ISSN: 2578-0093Volume1 Issue1
Digital games are electronic games that involve human interaction with computers or other devices, operating using different interfaces, which can provide visual and auditory feedback. Digital games are now gradually replacing traditional games . Although there are many games available for children and young adults, few game developers consider the real needs of seniors . As an underrepresented digital gamer group, seniors seem to be a market population that has been forgotten by game designers, digital game publishing companies, and even by researchers who often do not consider seniors in digital gaming research . However, the aging population is beginning to draw the attention of the digital gaming industry and academics. There is a rise in awareness and interest, among game designers and researchers, to consider the potential positive roles that digital games can play in terms of facilitating significant social benefits across the lifespan .